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				September 28th, 2003, 02:20 PM
			
			
			
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				 Re: Making mods for Dominions II. [Basic editing/modding discussion.] 
 
	That is a good idea as well, dbase files to edit the pretenders/units/nation etc. Also we could just link the gfx files to the units. Voila its lot more simple for the devs, but a bit harder for the modders. Of course good modders cant be bothered by that.Quote: 
	
		| Originally posted by PDF: And anyway the best "modding tools" are *no* tools, but  external data files (text for all units/rules/script stuff, gif or other for gfx, wav/mp3 for sound/music, etc...).
 
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 The key is that we need the ability to edit pretenders/nations/units...its up to the devs, that how. An additional spell etc. editor would be a great addidtion indeed, but it is not that neccesary.
 
 [ September 28, 2003, 13:21: Message edited by: Mortifer ]
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