
September 28th, 2003, 02:20 PM
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by PDF:
And anyway the best "modding tools" are *no* tools, but external data files (text for all units/rules/script stuff, gif or other for gfx, wav/mp3 for sound/music, etc...).
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That is a good idea as well, dbase files to edit the pretenders/units/nation etc. Also we could just link the gfx files to the units. Voila its lot more simple for the devs, but a bit harder for the modders. Of course good modders cant be bothered by that.
The key is that we need the ability to edit pretenders/nations/units...its up to the devs, that how. An additional spell etc. editor would be a great addidtion indeed, but it is not that neccesary.
[ September 28, 2003, 13:21: Message edited by: Mortifer ]
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