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				October 1st, 2003, 07:32 AM
			
			
			
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					Join Date: Apr 2003 Location: Nuts-Land, counting them. 
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				 Re: Making mods for Dominions II. [Basic editing/modding discussion.] 
 
	some loosely related questions :Quote: 
	
		| Originally posted by Kristoffer O: No.
 
 Nationmodding, if and when it is implemented, will probably work as a theme, but a theme where you can also change the name of a nation.
 
 What a theme does at the moment is changing something or everything of a nation but the name, so implementing a thememodding with the extra addition of namechanges wouldn't be too difficult i believe.
 
 Adding additional nations (more than 17) would be a much bigger problem. As would changing underwater nations into land nations and vice versa.
 |  are always wondered, in which language you develop? C, C++, something else?
 Are you an OOP fan? Thats ease program changes rather drastically...
 What was the reason initially to internalize in the binary all the datas? answer can be : dont know
 
				__________________Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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