Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Disabling spells sounds good. I dont want to jinx Dom 2 before its even out but there were some spells which caused alot of discussion in Dom 1. I think we might have been happy with an option to just remove the use of certain spells that caused imbalance arguments. It would be a way to agree on a "temp fix" until a patch arrives.
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