
December 15th, 2003, 05:46 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Keir Maxwell:
:-)
I guess I'll have to make up a few new units.
How problematic will this be in replacing undead summonings with orc breeding? Will the orcs have all sorts of odd abilities or can I get the summoning site to go after different units to those they start attached to?
Cheers
Keir
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I have just been informed by allmighty JK that attributes ARE removable. No more ambidextrous redcaps. Just use
#clear
to remove all weapons, armors and specials. Enter new ones afterwards.
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