 
			
				December 15th, 2003, 05:46 PM
			
			
			
		  
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				Re: Making mods for Dominions II. [Basic editing/modding discussion.]
			 
             
			
		
		
		
		
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				Originally posted by Keir Maxwell: 
 :-) 
 
I guess I'll have to make up a few new units. 
 
How problematic will this be in replacing undead summonings with orc breeding? Will the orcs have all sorts of odd abilities or can I get the summoning site to go after different units to those they start attached to? 
 
Cheers 
 
Keir 
			
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 I have just been informed by allmighty JK that attributes ARE removable. No more ambidextrous redcaps. Just use 
 
#clear 
 
to remove all weapons, armors and specials. Enter new ones afterwards. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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