
September 23rd, 2003, 04:55 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: The 572th hardest choice in my life
Quote:
Originally posted by Pocus:
Damn, I'm impressed. This open a whole new window of playing style, where a player could perhaps rely mostly on leaders as his main strike force, with whinny troops (anything affordable really, like foul spawns) just so that the giants dont get mobbed by the enemy.
In practice, you can play with only super combattants. A vine shield would discourage mobbing for example. The possibilities are again 'exponentiated' with this original theme.
congrats to the dev team. Here again they surprise us nicely.
More specifically Daynarr, it reminds me of the description of the Illwinter spell, the one where it is said that the old big big giants, Ritumsar (I think, I'm not well versed in northern mythos) return, bringing with them frost and blizzards.
Can it be that there is something more about this in Doms II ? But I'm perhaps dreaming awake
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Relying solely on commanders and numerous small ones will not be easy. Niefel Giants are deadly cold so they will need the dead to march by their side (they are well versed in the black arts) lest their followers freeze to death. Apart from the dead there are no small ones in Niefelheim.
Quite right on the Rimtursar legacy. Niefelheim was the land of cold and darkness. Home of the Rimtursar.
There might be more. As I said I have plans for an extraordinary map. 
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