Thread: priests spells?
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Old September 23rd, 2003, 11:18 PM

Jasper Jasper is offline
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Default Re: priests spells?

Quote:
Originally posted by johan osterman:
quote:
Originally posted by Jasper:
Interesting. How have you changed the "strike back" effects?

-Jasper
In dom 1 the strikeback effect would set in before the attack was resolved, meaning that weaker troops often would not get a chance to land a blow before they died or where stunned. Now hordes of weaker creatures can land their blows even if it kills them in the process. We also thoguht about adding a small fatigue penalty after each strikeback but we will wait and see how this works out first.
Interesting as well.

This will especially weaken Fire Shield and Medusa's stoning, as huge hordes can attack such foes when their damage shields kill attackers (where you are usually limited to only adjacent attackers).

I hope you're carefull with adding a fatigue cost, as even 1 fatigue per strike back will make the shields unusable (at least under Dom 1 mechanics).

Actually, what's always bugged me here is that huge hordes of foes can attack damage shielded foes at all (stepping over mountains of their comrades bodies). Why not change damage shields to kick in after all of a sides units have moved -- so that only a limited number can attack someone with a damage shield each turn. This would weaken the effect of damage shield, and seems more believeable.

-Jasper

[ September 23, 2003, 22:21: Message edited by: Jasper ]
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