
September 29th, 2003, 04:32 PM
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Corporal
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Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
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Re: suggestion about commanders
Many thanks for your reply.
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Ship and sea battles where are not included because we thought it would be odd mixing it with the underwater nations, it also would require a new tactical combat.
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I am not sure if this would be so odd. Just imagine some chtulhuoids appearing suddenly from deep sea and attacking a full equipped war fleet. Interesting scenario I would say. Of course some new rules adjustments for such engagments would be necessary.
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There are no more economic or building improvements by design, dominions focuses on war and research. I myself do not like MOO, Civ or MOM like city building.
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I agree. But I did not suggest the full range of hundreds of buildings etc like in CIV. Just add 4 or 5. (eg. a mill for income, a mine for resource value, a second fortification type etc. this would be enough I think, without burdening the game with many unnecessary buildings)
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Formations are difficult to implement at this stage, especially if they are to have an effect such as shield walls or testudoes adding to missle protection.
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Its not necessary to let formations have some big historic impacts. Formations could just be a +1 to attack, prot, or defend. This should not imbalance the game. I was only suggesting it because of the big picture and for giving the player the possibility to watch in 3D combat a horde or a trained "roman style army". (would be great just for athmospheric feeling) Now its so that every army is somewhat moving around "undisciplined" in combat mode, which is fine for barbaric hordes and trolls etc. but not for ULM or similar armies.
bye
KlausD
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