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Old September 30th, 2003, 12:18 AM

johan osterman johan osterman is offline
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Default Re: suggestion about commanders

Quote:
Originally posted by Bard of Prey:
[QB]Well, I guess I'll through my 2 gp into the debate...

There could be a few more small things added though... for instance, I could see a national commander, for nations like Pythium for instance, who's a skilled navigator, and can carry his army across seas like the Vanir do... or perhaps a Death spell that summons a 'Ghost Ship', allowing the casting mage to do the same.

Formations are another cool idea, but I can easily see how difficult this would be to implement. For one thing, the major counter-tactic to most of them is to break up the formation. The coding for that would be a nightmare... how would the game determine when your shield wall was sufficiently mixed up that it no longer provided its bonuses? Would it happen gradually, or all at once? Also, you'd pretty much have to start accounting for things like which direction a unit was facing when it was attacked... and that's a pretty serious mechanic, especially for something to add in a patch. Would fatigue affect the bonuses you get from formations? What if your squads aren't composed of all the same types of troops? Can mindless troops use formations? Etc., etc....
[QB]
There is a new unit that is recruitable in sites that works in a Vanir like way, the navigator. If I recall correctly there is also one navigator with a mercenary band.

I think you succintly summed up the major problems with implementing formations.
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