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Old October 5th, 2003, 06:21 AM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: suggestion about commanders

Quote:
Originally posted by Daynarr:
quote:
Originally posted by Nagot Gick Fel:
OTOH I've seen lots of AI spies, assassins, etc. in standard battles.
... if you see a lot of them, why wonder if AI knows where to shoot?
I mean I've seen lots of AI *unsneaked* spies, etc. participating in standard battles with other regular troops - just like if they were regular foot commanders. I can't see how these unsneaked spies could gather more intel than the regular commanders they journey with ;-)

Quote:
This is probably true (almost certainly since we can’t tell what info AI gets when you switch control in mid game)
As Pangaea I had absolutely no info on Arco when I switched Pangaea to AI - let's say that was in turn N. And this Seeking Arrow did hit in turn N+1, so the spell was planned the previous turn (turn N), at a moment we know Pangaea had no "real" knowledge on Arco's location.

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but that means that AI can see where to shoot those spells, not that he has all info about your troops, movements
On the contrary I've seen strong evidence that the AI monitors your leaders' moves, and I believe he's particularly fond of targetting heroes - I remember one occasion when I used the Caelum hero named Caelos to ferry troops deep into my core provinces, and guess what? 3 turns in a row, in 3 different provinces, the poor unescorted Caelos was targetted by Seeking Arrows.

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or that he can declare war on you from other side of the map without spotting you with spies first.
My test proves otherwise, since Pangaea couldn't send spies outside of Iceland to spot Arco. Or maybe you don't consider a Seeking Arrow serious enough to qualify as a declaration of war? Then I've news for you: I generated a couple more turns and Pangaea started sending hawks and wolves on Arco.

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He could be using "cheat" info only in that aspect of the game. He doesn't appear to see everything judging by his actions (e.g. movement troops, directions of attack).
AI = dumb. It can't analyze positions like you do, but from that you shouldn't infer that it hasn't access to the info.

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The thing is that we don't play same game and even if AI could see everything in Dom I things could have changed somewhat in Dom II. So, "no need to ask devs" statement seems a bit rushed.
Sorry if I didn't make it clear, every bit I wrote was related to Dom 1 only.
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