Thread: Tien Chi
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Old September 29th, 2003, 09:48 PM

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Default Re: Tien Chi

Quote:
Originally posted by Rollo:
Mictlan looks to be geared towards the more exprienced player and is IMO one of the most interesting nations.
The troops are primitive. Literally fighting with sticks and stones. However, they have three different holy tribal warriors that have different abilities. The eagle warrior can fly in combat, the jaguar warrior can shapechange, the sun warrior is the elite fighter (albeit not better armed than your average heavy infantry).
OTOH Mictlan has very powerful priests-mages: The High Priest of the Sun (Fire 2, Blood 3, Priest 4), Moon Priest (Astral 2, Blood 2, Priest 3), Rain Priest (Water 2, Blood 2, Priest 3), Priest King (Nature 2, Blood 2, Priest 3). Additionally two of the commanders can 'recruit' slaves (speak: more cannonfodder for your armies) for free.
Battles usually result in heavy losses, but can be replenished fast. I am sure experienced players can overcome the weak military with some nifty combos from the priests once the research has been done. And of course there will be lots of devils and demons to summon .
An interesting twist to Abysia
I'm not saying that they are not cool. I think that these 3 new races are really great.

Are the mages/priests as costly in doms II than in doms I? The problem is that you would pay an hefty sum for a lone unit which is more versatile true, but often used in a single role (either as a priest, or as a mage). For example Marignon is suffering from this, with Grand Master at 270 gp (6 levels of magery, priest 3), and Anathemant Dragon goes over the roof, with a cost of 360 GP (Abysian priest 4, fire 3), far too costly if you ask me.

Anyway, Abysia is perhaps my prefered race (my first pbem was with them, ouch I learned in the field!), as blood magic is really different from others path, and so .. so ... twisted
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