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Old April 18th, 2001, 04:08 PM

Hydraa Hydraa is offline
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Default Re: All New Patch v. 1.35 Now Available...

Here is the info for 1.34/1.35 for those who have not been able to down load yet.

ersion History for Space Empires IV
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Version 1.35:
1. Fixed - Map Editor: Empires that began at starting points on planets
would use the atmosphere of the planet. Now, if an empire starts
at a starting point with a planet, the planet will be changed to
be the same size but match the atmosphere of the empire.
2. Fixed - Invalid Index if you try to reorder an empty queue in the Set
Construction Queue window.
3. Fixed - Improved fighter launch speed during combat, yet again.
4. Fixed - Improved speed of AI processing.
5. Fixed - Sometimes a ship will not be available for selection in the
Fleet Transfer Window (even though its not part of a fleet).
6. Changed - Small Cluster Bombs, Small Rocket Pods, and Small Graviton
Beams can only be used by fighters.
7. Changed - Increased the damage from the Small Graviton Beam.
8. Fixed - Units total in the Score window was not counting units in space.

Version 1.34:
1. Fixed - Map Editor: Added "Remove Starting Point" button.
2. Fixed - Tech Area file would not load correctly if a tech area
with multiple requirements came first.
3. Fixed - Minefield tags would not be removed on the turn that you swept
the Last mine.
4. Fixed - Simultaneous Games: Combat would execute multiple times even if
the ships did not fight.
5. Changed - Increased the values from Combat Sensors by 5%.
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