
September 30th, 2003, 09:26 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: More newbie questions....
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Originally posted by HJ:
Hi all.
For some reason, I only found out about Dom I a week ago, and I'm still trying to figure out some basics. I have two sets of questions (for now ), if you don't mind:
1) If some unit has more than one weapon, e.g. a lance, a mace and a hoof, does it use all of them in the same turn, that is, attacks three times?
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yes
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And if so, is it the same thing as multiple attacks with the same weapon, that being - all of them are targeted at the same unit,
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no, you are allowed to hit several units, but all in the same square.
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and that unit gets a -1 def with each subsequent attack? Or does the thing with -1 def only apply to attacks for various units, not multiple attacks from the same one?
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-1 for each attack, whatever the source (confidence 90% only)
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And which weapon's length is taken into account for checking whether it can repell an attacker, only the longest one, or can it repell multiple times?
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the longuest (confidence 80%)
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2) What does the fear/awe morale check mean exactly? If a unit causes -4 fear, does that mean that the attacker makes a morale check with +4 bonus?
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yes. Awe is checked before attack, if the unit fail, he wont attack this round. Awe +5 is really potent : perhaps 75% of morale 10 unit wont dare attack you.
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Why does the scale start with -4 anyway, instead of 0?
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because each magic death level give you +1 fear, starting at -5 . So to balance the effect, and not have it too potent, you start to cause fear, but with a bonus to morale.
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Do those failed morale checks just count as failed morale checks for the squad level, or can units that get frightened rout individually?
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you rout in squad.
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And how is morale check done in the first place (something with the dice, I assume, but the manual doesn't explain how)?
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I think it is two dices open ended, but I'm notthat sure. Perhaps that only one dice. Each wounded or killed in a group give malus to the check. I once saw one of my group of 10 heavy infantry rout because one was *wounded* by a single barbarian chief. Thats talk about critical morale failure!
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Is there a direct effect of fatigue on morale?
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none I'm aware off (90% confident)
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And, if I'm not mistaken, morale is not dynamically updated for each unit during the battle, since it only matters for the morale checks, while the actual morale that causes rout is dependent on the number of units, not their respective morale, right?
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there is strength in number. What I dont know is if figure can have a state of routed/unrouted, overriden after by the group morale, or if everybody pass a single morale check, modified by number of figures in the group and losses taken. I think this is the later.
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I guess I am slightly obsessed with numbers in games. Hopefully, the Dom 2 manual will provide more of those for people like me.
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in fact no... dominions is so vast that even a big manual would not give more 5% of its mechanisms. You will have either to discuss with others, or to find them yourself. This is one of the joy of the game.
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And it's such a shame I found this game only recently. I could have been playing it for years now...
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you will play it for years
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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