Re: Player controlled battles???
As far as "need recoding" being an "non-user" argument, it only takes a small amount of programming experience in ANY language to have a decent opinion on this. I have done some programming on both pbem and real-time (Online) games. To me the addition of active controls is on par with if someone said why not make it a first person shooter. OK maybe not that extreme but even adding the interface for controlling the units would be a project. The only half-way method I can picture that wouldnt be extensive coding would be something where you watch the battle but can stop it at any time (or make it run in short spurts) and when paused you can change the instructions on units based on the same set of instructions that you have now.
On the one hand we have threads where people are complaining that the devs arent doing enough with this excellent pbem game, and here is a suggestion to change it into another type of game. Im sorry, this would be neat but Id still rather see one of the few good PBEM games continue on that path rather than spread out to cover another.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|