
October 24th, 2003, 09:07 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
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Re: Player controlled battles???
very instructive post for my english level HJ.
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Originally posted by HJ:
Whoa, a whole lot of anti-critique critiques.... Which can be summed up as "Shuddup, especially if you haven't been here as long as we have, and you're not a buddy of the devs". This is the kind of atmosphere I was refering to as it feels very inflexible and somewhat hostile.
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I dont know who implied that you should shut up, but it didnt work apparently
(snip some things I dont have comments for)
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As far as "if it ain't broken, don't fix it". Well, we are talking about a new game here, and not a patch to an existing one. Sure it's based on the Doms I, but the emphasis is on "based". Not all things are the same, and there is room for additions and changes.
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yes sure, there is room for change. But should you not try to play either doms I or doms II some time before saying that the mechanisms dont fit you?
You dont seem to perceive, or dont want to, that when the devs 'fix' something which is already working (lets say 'upgrade' to give a positive tone to the modification you ask), then they wont spend this time on something else, perhaps more urgent (wow, how can it be?). There is a trade off you see.
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Who knows, maybe for possible Doms III if not for this incarnation. And the view itself whether something is "broken" or not is subjective, as are all views.
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yes that subjective, our view, your view too. Few things are not. So the point is?
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It doesn't have to be broken per se for someone to be able to envision something that would be more enjoyable for some.
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refine versus create, sure. I still think the devs should concentrate on missing features. My opinion is personal, but is as worthy as your. Thats called discussion I suppose.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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