Re: The Random Map Generator and Maps
Yay Chris!
Do you think you'll be able to avoid the map with one mountain, one forest, one ocean tendency that the current generator has?
Do you think that province sizes could actually reflect the difficulty of moving (i.e. terrain type) in the province? To me this seems the obviously proper determinant of province size but I haven't seen anyone else mention it. A double row of tiny provinces could be a very effective mountain range, letting the occasional guerilla through but causing armies to stick to passes.
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