I played with the DomMap-0.9 source abit. (it was never released as a windows Version, only linux raw source code)
I can get it to create a Dom2 map (one that will come up in the Dom2 MapEditor). Alot can be done there without really being a C-programmer but it looks like it will take a programmer to make it really work well.
The .map file it writes is WAY off. Apparently Dom1 and Dom2 number the provinces in a different pattern? So even though it does write out the #neighbors they are all over the map. Interesting for one game maybe but not useful.
Dom2 allows maps of any size but the DomMap limits it to the old 600x800. I may be able to find that variable and get it to accept higher values.
Certain warnings such as "too many neighbors" need to be updated to the new limits also.
From the looks of the code it appears that he had started on some of the other ideas that were discussed. Such as terrain notes for each province. But it seems to be from the conversations prior to Illwinter deciding to add it. It also looks like he was possibly working on incorporating some of my stuff as far as adding the ability to put in additional units based on sensible placing from the terrain notes.
Well I will keep twiddling with it. If you want to keep track of where Im at so far keep checking
http://www.techno-mage.com/~dominion/random.tga
http://www.techno-mage.com/~dominion/random.map
which is where Im dumping my test runs.