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Old October 6th, 2003, 11:37 PM

Jasper Jasper is offline
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Default Re: Nagas and other "lost" pretenders

Quote:
Originally posted by johan osterman:
I am not sure this have been obvious enough, or perhaps you do not think it is enough of an improvement on scripting etc. There is in the latest Version of the beta the ability save a script or a set of orders and copy it to another commander. You can have up to ten scripts in memory simultaneously by pressing [ctrl]+[number] to copy and [number] to paste.
Cool! This is the best thing I've heard about Dom 2 yet.

Dominions 1 frankly has a _lot_ of micromanagement. When playing a competitive late game on even a small map like Dandelion, my turns take me hours to finish -- and I could easily spend more time and improve my play.

This is the prime reason that so many multiplayer games stall in the end game and are never finished. For example, the "Grana" game hosted by Illwinter a while back, which I believe we were both in (I played Pangaea as a Medusa).

Most of this micromanagement for me comes from giving units orders -- all units that can reasonably be in combat must be scripted to do well, and during a war these orders often must change from turn to turn due to changing threats, gem availability, force mixture, etc.

Further improvements in this area could easily cut by half the time it takes me to finish a turn. Needless to say this would be a Good Thing, and I suspect it's what Pocus is getting at as well.

[ October 06, 2003, 22:38: Message edited by: Jasper ]
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