Re: Map editor
Ok, I have found 2 more bugs (and maybe spotted some more, but not sure).
1st bug - if you generate map with 150 or more systems, it will produce access violation errors.
IMPORTANT NOTE: this bug only happens when generating cluster, galactic, spiral or grid maps (all quadrant types that don't use random system distribution). When you generate mid-life or ancient quadrants everything works fine (even with 255 systems).
2nd bug - When using mod directory feature, the map editor will read all quadrant related text files correctly, but will look for bitmaps in the default folders only. So if you have any custom bitmaps for your systems, you will have to place them in default folder.
EXAMPLE: If you use new nebula pictures and TDM modpack, you will place pictures in "SE4\TDM Modpack\Pictures\Systems" folder. The map editor will, however, look for them in "SE4\Pictures\Systems" folder.
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