Re: Magic Duel?
I'm also a fan of Rainbow Mages, primarily for the following reasons:
• lots of gems early, if you're playing on a relatively magic-site-rich setting.
• lots of gems early means that come later in the game you'll be able to a. empower mages if you want to, and b. do lots of ritual summonings
• a boost for research early (i.e. the first couple of turns), and later on if there's nothing better to do.
• as Pocus said, you can forge just about any magical item - for those who like forging a lot this is nice. Particularly important are those items which boost magic levels.
• able to cast (with enhancing items) a lot of rituals
• very unlikely to lose pretender/get afflictions
Here are the disadvantages, as I see them:
• in Dom II, blessing will be less powerful
• RMs tend to be expensive
• as a result of the Last point, RMs tend to have weak dominion
• you don't get the big plus that a combat pretender would add to your war effort
• some high-end spells/rituals you will probably not be able to cast without empowering
To me, the blessing thing is the biggest reason why I wouldn't want a RM, especially if I'm playing a nation with sacred troops I actually use.
[ October 06, 2003, 13:21: Message edited by: st.patrik ]
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