
October 7th, 2003, 10:27 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: routing uberweirdness
Quote:
Originally posted by izaqyos:
That explains why I saw slightly different results when I replayed a battle many times.
probably they use a linear PRNG and save the seed as you said. Strange thing is that the PRNG is deterministic and given the seed is supposed to give the exact same numbers. unless they "spiced" it up with some really random info.
edit.
PRNG = Pseudo Random Number Generetar
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one of their problem is that the PRNG should be cross platform and works on many kind of machines. I think problems mostly arise when you view a turn generated on another machine /system, as it would appears rather strange that a given machine generate differents results with the same arithmetic operation (strange but not impossible!)
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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