
October 7th, 2003, 04:27 PM
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Castles and resource-sucking : a suggestion
Quote:
Originally posted by Pocus:
quote: Originally posted by Psitticine:
A might be an interesting twist, but B strikes me as overkill for the nature of the game. Even if it were used just for a handful of provinces, I'm not sure it'd be worth the management time.
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As time is of the essence now that the gold are soon to be sent, I propose a simple fix, which ask for few minutes of tweaking : do not reduce provinces with more than 0 resources (initially) under 1 resource, even if they are supposed to be 100% drained. With this we would still be able to recrut unarmored mages.
Hmm, this may be affected by something I didn't realize had been changed. Do forts have an Admin value in Dom I? And are provinces allowed to use all their resources without a fortress?
In Dom II, at least, fortresses have an Admin stat that represents the percentage of neighboring resources they can draw in. The highest Admin is, I believe, 40. Most are 20 or 30. It'll take at least two neighboring forts to even consume all the "unusable" resources in a province with no fort of its own.
The other thing is that provinces without forts can only use half their available resources, which is what I'm referring to above, so if I do want to recruit special units from a province, that's another reason it is important for me to put up a fort there.
Maybe all of this is the same as Dom I, but it is beginning to sound like it isn't.
Quote:
Originally posted by Pocus:
quote: Originally posted by Psitticine:
When a province has special troops I want, I usually build a fortress right there. That way, the province is better protected against enemy invasion, the fort draws in more resources to use right there, and (since many of the special units require a temple or lab) other buildings in the provinces aren't quite as vulnerable to assualt either.
Forts may be expensive, but I'm never adverse to having another hardened point of defense.
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Actually there is a significant drawback to have castle everywhere, when you are a nation which can do faery trod or gateway : you arrive in your castle. If you were to have provinces without castle, then gating against an enemy is generally a 'swat the fly' operation, most often than not a victory, as you know what he have and can adjust in consequence.
I speak from (painful) personal experience Ouch! I haven't experienced that yet. I might suggest a good change would be to tweak those spells so you always arrive "outside", so to speak. It'd make more logical sense, as well as straightening out some of the possible quirks with combat flow.
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