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Old October 8th, 2003, 07:23 PM

licker licker is offline
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Default Re: Damage Types: Pierce, Slash, and Crush

Quote:
Originally posted by HJ:
I have to go, so only a short answer this time around.

I don't think I can provide you with a more detailed explanation of the system. Even if I gave you all the stats for all weapons and armour, it won't be me who is going to do the coding and implementation, but the devs. We can discuss the nature of the system (will weapons only do one kind of damage, e.g.), but anything more detailed than that is impossible to ask from anyone else apart from the people who are actually making it work.

I also would like to address the "not adding enough to gameplay" argument. Well, not every addition has to be groundbreaking. If it adds to the gameplay, even a little, it has my vote, since it's going to make it a little bit more enjoyable (all caveats included). The strenght is in details, litlle things, that add up to be more than the sum of the parts. Hopefully...
I don't really need specific numbers, I want a more general treatment on a nation by nation basis (oh and indies too). More along the lines of what holes and how many will nations have.

As to additions to games... I agree not everything has to be ground breaking, but any addition should add more gameplay than it takes away entertainment from being too complex or adding to micro, or whatever. I'm not saying that that is necessarilly the case here, just that I can envision that being the case, in which case the addition to game play had better be closer to ground breaking than not.

Again, this is a fine idea, just that it hasn't been demonstrated how this improves game play outside of adding more numbers for people to crunch. Sure sometimes thats fun, and sometimes it adds to game play, just to me, as this system stands right now, it doesn't sound like more fun, and it doesn't seem to add much to game play. Obviously others have a different opinion from mine, and that's the entire point of this thread (now) to discuss those opinions and see if common ground can't be found.
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