Re: Damage Types: Pierce, Slash, and Crush
Thanks for that post Pocus, it got at what I was trying (unsuccesfully I think) to say about the existing mechanisms existing in Domintions to handle the issue of diversity. I do think that the nubers on the weapons could be tweeked a bit to change your 5% to a 10% or something if that 'feels' better to most players, but for the most part those tweeks are not needed.
Something else lost in this discussion is that we don't even know how much has been changed stat wise in Dom2, so there may be more diversity 'built in'.
I conceed that if the more critical issues are game immersion and combat-mechanical realism, then larger change would be needed. However, I again question whether it is that important to make those changes *simply* for those reasons. The overall effect on gameplay is almost zero if you limit your efforts to addressing the Last two issues, the first is purely cosmetic, and the second is problematic to me in being able to pull it off without upsetting balances too much, or adding too much extraneous information.
Besides doesnt The Operational Art of War allow the user to customize all that kind of junk to his hearts content (or am I thinking of some other war game?) I don't think Dominions should bog itself down with those kinds of details as they don't feel like they belong in Dominions.
|