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Old October 9th, 2003, 03:57 PM

licker licker is offline
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Default Re: Damage Types: Pierce, Slash, and Crush

Quote:
Originally posted by Mortifer:
Yes this system is not necessary, but IMHO it would improve the gameplay. You can argue what you want licker, this is my opinion. To me, this would add a lot to the game. Sure I can live without this system, but as I said, the game would be better with the system, than without it.
Yes this would bring more micro etc. but also the game would be lot more tactical, and that is what matters in a strategy game.
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Hehe, I'm glad I'm allowed to argue what I want

Yes yes, it all opinion, its all personal preference, nothing wrong with discussing or arguing the merits of various ideas. I don't think anyone has said that it is a bad system or bad idea, just that it doesn't seem to fit into Dom all that well (in terms of advanceing gameplay in a *meaningful* way).

However I do not think that this addition would increase the tactics at all, it is in effect a much more strategic level implementation. Though before we go down that tangent it helps to define what we mean by tactical and strategic. However, I don't think that increasing tactical options in general is always an improvment to a strategy game, the tactical options need to be meaningful first off, that is to say that the number of reasonable choices must be increased, not just increasing choices while there remain only a few viable selections. I am not yet convinced that the addition of such a system does increase meaningful choices. I think its more likely that such a system creates more of a rock/paper/scisors effect, and in extreme cases that is a bad thing.

I think the take home message that most of the people who are against the inclusion of such a system want to have heard is that simply increasing complexity is not a substitute for increaseing tactical or strategic diversity. Complexity for complexities sake is almost always a bad idea, if you need proof of that take a look at MoO3
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