
October 14th, 2003, 04:28 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
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Re: Damage Types: Pierce, Slash, and Crush
Quote:
Originally posted by Taqwus:
More complexity does not necessarily equal better, but it guarantees a heck of a lot more work.
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Yep, I think this is the major disadvantage of this system. It requires not only more work from the devs, but more work from the players. While there are certainly some players that want this added tedium, there are (apparently) also several that think its merely complexity for the sake of complexity.
Beyond the difficulty to *accuratly* model a system like this (which isn't all that big of a deal really from a game mechanic point of view), the problem lies in what is the benefit to game play. For some there is a benefit, for some there isn't, and for some the system would actually be a detriment. At this point I think the pro side would be better off asking or hoping that such a system can somehow be added as a mod, and the devs can let the community with its near infinate time (though not wisdom ) work out the details on their own, if a mod appears which gains popular acclaim, then maybe it can be added in a patch, or saved for Dom3 (should such a project be undertaken).
I remain unconvinced that such a system adds anything meaningful to the game play of Dom and I hope that the pro side of this discussion can find a new line of reasoning to continue with, the more is better arguement is past its time.
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