Re: Damage Types: Pierce, Slash, and Crush
This system could/would/will work if it is balanced and well thougth out, but i am fine with the current system, and i see no real need why to add this. Thus, this would require piles of extra work for IW. Of course, if this gets added, and it is balanced(Arco doesn't get totaly pooped when enemy sends pierce-resisting troops/critters) and well thougth out, i would be more than happy.
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