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Old October 14th, 2003, 09:10 PM

licker licker is offline
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Default Re: Damage Types: Pierce, Slash, and Crush

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by HJ:


In short, if it was my game, I would welcome this suggestion. Since it's yours, you make the calls.
Actually it's not his game. It's my game. He's just the brother.
Heh, well your brother is quite astute

His Last paragraph summed up the reasons why an addition such as this system may or may not be a good thing for game play. And in the end, that's all that should really matter. Most people arn't going to care all that much if you called flails noodle splats and swords breadstickers, they can tell from looking at the statistics of them that they are different, and how they should be used to an advantage.

The facts are that there already is differentiation within the weapon system in Dom, what this system wants to do is expand and refine that differenttiation, and while there is nothing wrong with wanting to do that, the question still arises "what do you gain by doing so?" If the main gain is to satisfy some group that wants more 'realism' then its basically a wasted effort in terms of game play. As it is the system won't change much (at least from my understanding of it) other than to potentially clutter up the recruiting screen with more units, and create more potential imbalances. Sure if you spend the time and effort you can get the balance right, but the question is and always should be, what is the benefit of that time and effort? Seemingly the benefit is not nearly as great as some people make it out to be
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