Topic Drift Detected
I like the suggestion that a killed commander can be viewed from the "Ulrich Sebastian got shot in the heart by a seeking arrow" message - that would be really useful. And I hope enough automation has been added so that renaming commanders is unneccesary. However, I hereby forbid any further discussion of nametags in this thread, unless you want to propose an automatic "rename every commander every turn" feature
By the way, would any betas/devs mind updating us on the current status of gem/slave overflow? Which is to say, if a slaver is catching blood slaves, and fills up his gembox completely, do the extra ones automatically get sent to the lab, or does he just stop working like in Dom I? Or - better yet - can you have a slaver send slaves directly to the lab, and not put them in his gembox at all? I find blood slaving is tedious, because unlike gem income (which is micromanagement free, after the sites are discovered), slave income requires constant shuttling and unloading. But I seem to recall that a change was made to the system...
-Cherry