
October 14th, 2003, 04:09 PM
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Join Date: Aug 2003
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Re: Targeting efficiency
Quote:
Originally posted by Maelstorm:
Reading Johan Osterman's reply.....I had a feeling that the Dominions 2. AI will suck balls once again.
On the old shrapnel's Dom 2. site there was a sentence that Doms 2. will have a very good AI.
On the new site this info cannot be found.
I think that Shrapnel realized that the AI will suck, so they removed that sentence, because lying is not wise for a publisher.
I tell you, that one of the most imprtant thing is the AI in a strategy game, if the game is not a MMORPG. You should think about this.
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Your colorful desciptions aside I wonder what paragon of AI programming you are comparing the dom 1 AI with? As for as what Shrapnel wrote about the AI I guess it is what they honestly felt. The only TBS I have played single player lately is the TW games, and as far as I am concerned they were not very impessive, and both the total war games have a lot less troops, special abilities and other factors to take into account than dominions. I have never played a strategy game of any kind except chess and checkers where the AI can holds it own on even footing with a competent human. It would also be both more helpful and interesting to hear you voice your specific complaints against the AI rather than the crap you are currently posting.
As for your statement that the AI is most important fact in a strategy game unless it is a MMORPG, dominions is designed from the bottom up to be a multi player game, primarily for network or PBEM play, but I do think the single player experience holds its own as well.
[ October 14, 2003, 15:38: Message edited by: johan osterman ]
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