Re: Targeting efficiency
Yes yes, we all know that Dom is designed first and formost from a MP point of view. We also understand the complexities involved in creating a 'suitable' AI (suitable is in the eye of the beholder of course) for a game with as many complex systems as Dom has.
However, one thing that Maelstrom said has at least some merit, the majority of play on Dom will be in SP mode, to ignore that market (not that Illwinter is ignoring it) would be sheer folly. If there are asperations for great sales of Dom2 then the SP game needs to be reinforced as being terrific. Look for all any of us knows it is, and hopefully once the community gets their hands on the game there will be alot of new ideas and discussions about the AI.
I will remain hopeful that Illwinter remains as faithful to their fan base as they've been with Dom1, and when and where they can they will make improvements to the AI to further improve the SP experience.
A Last resort is to move to heavilly scripted maps to give a challenge to SPers, however, thats not as good of a result as it is to be able to make continued improvements to the Dom AI.
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