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Old October 14th, 2003, 06:57 PM

Wendigo Wendigo is offline
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Default Re: Targeting efficiency

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Originally posted by HJ:
[QB]We can say this or that about TW AI, but as far as the AIs go, it is good, maybe not at its brightest as the strategical one, but the tactical one is.
I disagree, the AI will charge with its heavy cavalry towards your pikemen formation, while heavy punished by missile fire & while exposing its flank to your own heavy cavalry...that doesn't strike me as bright. More often than not the opposing commander will also be leading that Heavy cavalry unit instead of staying in the back.

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Of course you can beat it, but you can fully control your own units there, so it's not really comparable to the game where you cannot do that.
I consider Dom's scripting powerful enough to not really miss the full control of other games, you basically replace battlefield maneuvering with mage power & special units. If any, with more variables to account for I consider Dom AI more difficult to program, with TW it's just a matter of 'do not fight X with Y in terrain Z' (and it doesn't even do that).

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Try autoresolving in MTW every time, and you'll see how you'll fare.
But then, if you autoresolve you have no tactical AI at all.

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And why would you leave an undefended province when attacking anyway?
Maybe you did not understand my (hypothetic) example: the turns are supposed to be simultaneous but they are not, when playing its turn in the strategic map in Shogun:TW the AI does so with the knowledge of the orders you just issued, so it has full knowledge of where your armies are moving.

Don't get me wrong, I liked the TW games & consider them revolutionary, but that was certainly not because of the AI, but because of the great atmosphear, the powerful tactical engine that allows for all those battlefield maneuvers with huge armies, the historical settings...

[ October 14, 2003, 17:59: Message edited by: Wendigo ]
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