
October 15th, 2003, 09:36 PM
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Re: Dom I Strategies which WON\'T work in Dom II
Quote:
Originally posted by Mortifer:
quote: Originally posted by Jasper:
quote: Originally posted by Pocus:
quote: Originally posted by johan osterman:
quote: Originally posted by apoger:
8> Army BLasting - Stuff like Murdering Winter. Might be more popular than ever now that it's harder to project power.
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8,9,10: Are more or less the same. The great equalizers and I never liked them. Too easy to level a stronger opponent with them. Beside that the most often used by far, Murdering winter, does cold damages, so some nations (guess what, Caelum is in the list too!) are immune to it. I always disliked these as well, as there's no defense against them, but had never seen a game go long enough to really see them in action and so held my tongue.
I just recently have seen Murdering Winter in action, and it's every bit as bad as I suspected it would be. I can think of no viable tactic to take an opponent's castle, short of using only inherently cold resistant troops, or bringing so many I can afford the losses. :-/
Perhaps I'm daft and am missing, but the existance of such spells seems to make mundane units useless once they come out.
Oh, and it's definitely great for Caelum, Jotunheim, and Ermor. Although this may be somewhat mitigated now that there's only partial resistances. Lads, if the mod tools will be powerful enough and we can disable spells, these problems won't exist. Simply you will have the chance to disallow the disliked spells. IF...but hopefully it will have the spell disabling part.
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