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Old October 16th, 2003, 05:20 PM
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Default Re: About the most minor tweak you could imagine

Quote:
Originally posted by Nagot Gick Fel:
Scouts/spies/etc. with the Undead General or Valor heroic ability should be allowed to lead troops. Same when equipped with +leadership items.
Yeah, there's nothing more annoying than getting a heroic scout, and ending up with Valor. So that the "0" units he commands turns a brighter shade, but stays zero The solution would be to have Valor add +10 (or so) troops minimum, before the variable % increase.

Although getting a combat mage with Strength is annoying, too Sometimes I've had mages with a strength of 30, but I still wasn't tempted to risk them in melee

I kind of think that commanders should be tagged - priest-type, mage-type, melee-type, stealth-type, and archer-type. Then, each type could have a set of valid heroisms... a mage would never gain strength or combat skill, and a standard melee commander would never gain "Power Cast" (a hero skill I just made up, that gives a damage multiplier to raw damage spells) or "The Gift" (another skill I made up, that reduces spell fatigue by a variable percent, starting at 25%).

And no... this is NOT the most minor tweak you can imagine. I hate when half my heros get useless abilities. BTW, stealth heroes could also gain "Chameleon" (decreases chances of being spotted) or "Squirreltongue" (able to scout all adjacent provinces, by talking to squirrels).

-Cherry

P.S. You know, a unicorn horn should be considered magical and armor-piercing, from what I've read about unicorns. And if you disagree, I suggest you read The Last Unicorn again

[ October 16, 2003, 16:22: Message edited by: Saber Cherry ]
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