
October 16th, 2003, 05:33 PM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
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Thanked 50 Times in 11 Posts
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Re: About the most minor tweak you could imagine
Quote:
Originally posted by Saber Cherry:
Although getting a combat mage with Strength is annoying, too Sometimes I've had mages with a strength of 30, but I still wasn't tempted to risk them in melee
I kind of think that commanders should be tagged - priest-type, mage-type, melee-type, stealth-type, and archer-type. Then, each type could have a set of valid heroisms... a mage would never gain strength or combat skill, and a standard melee commander would never gain "Power Cast" (a hero skill I just made up, that gives a damage multiplier to raw damage spells) or "The Gift" (another skill I made up, that reduces spell fatigue by a variable percent, starting at 25%).
And no... this is NOT the most minor tweak you can imagine. I hate when half my heros get useless abilities. BTW, stealth heroes could also gain "Chameleon" (decreases chances of being spotted) or "Squirreltongue" (able to scout all adjacent provinces, by talking to squirrels).
-Cherry
P.S. You know, a unicorn horn should be considered magical and armor-piercing, from what I've read about unicorns. And if you disagree, I suggest you read The Last Unicorn again
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I totally agree about heroic abilities. It makes very little sense for a mage to have incredible strength, or a knight to have incredible precision. This would be a nice change, and I agree, not so minor of an issue 
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