
October 16th, 2003, 05:46 PM
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Join Date: Aug 2003
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Re: About the most minor tweak you could imagine
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Originally posted by st.patrik:
I totally agree about heroic abilities. It makes very little sense for a mage to have incredible strength, or a knight to have incredible precision. This would be a nice change, and I agree, not so minor of an issue
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There are plenty of stories of magicians etc with heroic strength, once again the heroic abilities are intended to add flavour to commanders not neccesarily maximise their combat abilities. If you get a superstrong mage just imagine he has magically augumented his physical powers, been in a freak magical accident or whatever you wish. Give the knight a precision bow. Place the scout with valor as a standard in the front ranks with the troops etc. I think it is good that the abilities do not allways serve to make your commanders as powerful as possible, the unpredictabilty encourages people to change the focus of heroes and thus adds to the flavour of the game. Now you can have archer knights and never tiring infantry commanders, mages who have partaken of the strength and fury of the winter wind and assasins so famed and feared that they inspire nearby troops to stand firm in battle.
This is a good thing.
[ October 16, 2003, 16:49: Message edited by: johan osterman ]
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