
October 16th, 2003, 12:12 PM
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Major
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Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
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Re: A question about bless effects
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Originally posted by apoger:
Thanks for the list, but I have some questions...
>Fire 9 - Flaming Weapons
What is the effect of flaming weapons?
Extra damage? Armor piercing? Ignites enemies? Extra damage versus undead? Hits ethereal?
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Guess: same as 'Divine Armaments'? Ie, ignites enemies and - I think - bypass etherealness (I'd like to have someone confirm or infirm this).
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>Air 4 - Air Shield (20%)
What is 20% of an air shield?
20% damage reduction to missiles? 20% chance of nulling a missile?
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Guess: the latter.
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>Water 9 - Quickness (50%)
The spell quickness doubles actions. What is 50% of quickness?
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Guess: probably works like the 'Heroic Quickness' ability - ie, AP +50%, and a 2nd action every other turn.
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>Death 9 - Life after Death
Sounds interesting.... what is it?
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Guess: like the LAD battle enchantment? (Turns friendly non-undead casualties into Soulless)
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>Nature 4 - Berserk +1
What does +1 berserk do? Just +1 to strength/morale/attack once damaged?
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Guess: probably -1 DEF too, and 99 morale.
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>Blood 9 - Death Curse
Like the spell "curse" or is it something else?
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No idea, but it sounds frightening... Maybe a melee Version of 'Anathema', curses only enemy holy units? Or - shudder - a melee 'Decay'?
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Sorry for the hassle... but this stuff is very interesting and a bit more description is called for. Thanks!
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Indeed - but from what I've read so far, I'd be tempted to pick many paths at +4 skill and have the lesser effects stack.
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God does not play dice, He plays Dominions Albert von Ulm
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