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Old October 17th, 2003, 08:26 PM
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Default Re: New hero abilities - suggest them all!

Quote:
Originally posted by PvK:
Some amusing ideas here. Most seem more like ideas for specific super-creatures rather than heroic abilities of normal units, and many of the proposed values seem a lot higher than comparable Doms I values.
Huh, so you're saying... you think 2 tentacles of length 1 would be more appropriate? I don't know if you could even call them "tentacles" then

Sure, most of my suggestions were more for amusement than utility, but unless you get a heroic ability on a supercombattant, I find that they don't affect strategic power balance much, since individual units are so expendable. Whereas in Greek mythology, there were thousands of soldiers slaughtered... nameless... while the heroes waded through, unaffected by mere humans. No battle was decided by soldiers - it was the clash of two heroes that caused a victory or defeat. Even if Dom II heroes had 2x the power of Dom I heroes, I don't see Dominions wars becoming remotely like mythological wars.

By the way, have you read the descriptions of the Artifact-level magic items? Those things make heroic abilities (except maybe Grotesque Gluttony) look like black-belt Karate skill compared to nuclear weapons. It's a fun read, if you haven't!

So, you need to modify your suggestions and make them stronger! MORE POWER!!! Orator should DEAFEN ENTIRE ENEMY ARMIES!!! Charisma should WIN THE GAME INSTANTLY BY MAKING ALL THE WORLD'S POPULATION JOIN THE HERO'S ARMY!!! HEROIC STRENGTH SHOULD LET THE HERO HOLD THE WORLD ON HIS SHOULDERS, LIKE HERACLES, AND RIP IT IN TWAIN ON A WHIM!!!

-Cherry
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