Re: New hero abilities - suggest them all!
I suppose it's another reason why it'd be good to have complete modding tools. Then you could make a Weird & Wondrous Super-Hero mod (or whatever).
Personally, I like abilities that just add some flavor. The existing Doms I heroic abilities vary in strength, but even the best I've seen don't do more than a single moderately-powerful magic item does.
What I meant by the proposed levels was for instance a +6 fright effect from "Vegan"... compared to what it takes to get even a +0 fright effect from other creatures already in the game, such as visibly supernatural creatures, I wouldn't think Vegan would cause anything but a very weak fear effect.
PvK
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