Re: New hero abilities - suggest them all!
In Dom I, I did occasionally get heroes to Last long enough that their abilities were significant. An Ice Devil of mine once got intrinsic quickness; those AP came in handy since it doesn't fly. Built-in reinvigoration also is spiffy for mages. And precision... can get unreal if the game Lasts long enough.
Being able to save an item slot significantly increases the range of item combos that work well, too.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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