
October 18th, 2003, 08:37 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: Dominion effects
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Originally posted by johan osterman:
9% Growth a year is very high even for a magical world, the population in a province more than quadrouples every generation.
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I dont quite follow, how you deduce from a 0.6% growth a turn that you get 9% a year? Correct me if I'm wrong but you have decided that a game turn is a season no?
Quote:
Besdides, I like that population is by and large a diminishing resource, it makes the game more apocalyptic.
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I know that, and this is why I feel you are biased against growth, whatever our arguments could be. The game is sufficiently apocalyptic with the end game magical arsenal we have, you dont have to diminish the growth rate to induce this feeling, frankly. With tidal waves, black plagues etc., raising the growth rate to an acceptable level (ie to the point that 120 design points are worth spending) would not change much the resilience of provinces against these spells.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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