
October 18th, 2003, 08:46 PM
|
Captain
|
|
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
|
|
Re: Dominion effects
Quote:
Originally posted by Pocus:
I dont quite follow, how you deduce from a 0.6% growth a turn that you get 9% a year? Correct me if I'm wrong but you have decided that a game turn is a season no?
|
It was hanging in the air little in dom 1, turns might even have been refered to as alternatively months or seasons within the game. In dom 2 a turn is defined as a month.
Quote:
I know that, and this is why I feel you are biased against growth, whatever our arguments could be. The game is sufficiently apocalyptic with the end game magical arsenal we have, you dont have to diminish the growth rate to induce this feeling, frankly. With tidal waves, black plagues etc., raising the growth rate to an acceptable level (ie to the point that 120 design points are worth spending) would not change much the resilience of provinces against these spells.
|
I guess all my preferences constitute biases, so yes I am biased against growth. In the end dominions is the way it is because of JK and Kristoffers different biases, one of these biases which I share is a bias against growth. 
[ October 18, 2003, 19:48: Message edited by: johan osterman ]
|