
October 19th, 2003, 01:30 AM
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Captain
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Join Date: Aug 2003
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Re: Dominion effects
Quote:
Originally posted by Wick:
"With less gold but lots of points to spend on magic and magic scale, my thought is that players are going to go crazy making super combatant pretenders."
I was wondering about something related. The betas seem to think a 9 and two 4 magic paths are reasonable on a pretender. I've never played a MP end game and most of my pretenders have <7 in all paths combined. What does one do with that much magic!? None of the summonings or items needed over a five, likewise battlefield enchantments and defensive spells. Are globals or better offensive combat casting that important? "That" depending on what else you can use the design points for, of course.
I still want to see a truely horrific 200+pt chassis for an Ermorian combat pretender. The immense creature crawled forward disolving flesh, blood, and even the very stones in its path...
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Part of the idea behind the new variable bless effects was to encourage players to make less wimpy pretender, not neccesarily combat pretender but pretenders with respectable magic abilities. In dom 1 if you wanted to play competetively two paths with 6 were probably not a good design decision in most cases, hopefully now it might be.
And there are battlefield spells that require more than 5, but of course you can reach higher values by communion or items etc instead.
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