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Old October 21st, 2003, 07:41 PM
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Default Re: Seasonal Change, and scale limits

I reread my original message and found it confusing. So allow me to clarify:

The nation design screen would be identical. Each scale would be specified from +3 to -3.

In the actual game, a province's scale could range from +4 to -4.

Thus, random events, seasons, or spells that tip scales would still effect a province that was under a dominion with maximal scale. For example, let's say Abyssia's nation design had +3 heat, and a strong dominion such that their home province was at +3 heat. Currently (in Dominions I) if a special event happened... for example, the hypothetical "Heat Wave", which normally increases the heat scale in the affected province... Abyssia would be unaffected, because their province's scale is already maxed. Which is unrealistic - "Wow, the ground just caught on fire, but it doesn't feel any hotter. Oh, yeah, this nation has a +3 heat scale, so it can't get any hotter, even when the ground is on fire. That's a relief!"

On the other hand, if a maximum of +4 or -4 were used for actual provincial scales, but +3 or -3 for nation design scales, a province in a +3 or -3 dominion could still be pushed over the normal maximum by special events. And with +-4 scales, invading Jotunheim in winter (when I assume it is normally +1 cold compared to normal) would be a bad idea, whereas if the scales max at +-3, winter in Jotunheim would be the same as fall and spring...

-Cherry
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