
October 24th, 2003, 05:49 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Map Making Options and Single Player
Quote:
Originally posted by Pocus:
Some additional questions for further map making :
- is the AI able to perform blood hunt and rituals if situation permit, or is it restricted (hardcoded) to a few nations. Thinking here of Marignon with diabolical faith, or any other nations given circle master, either at start in scenario making or with a site.
- are the wrap around maps spherical (4 directions ) or cylindrical (2 directions) in their wrap?
- in doms I mountains didnt add resources to a province (to my dismay!). How terrain recognition and effect has changed? Will forests and mountains provinces have high resources intrinsicaly in Doms II?
Thanks in advance
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- The AI performs bloodhunts and sacrifices if it has blood mages. In Dom I there was no blood hunts at all.
- Doughnut (4 directions)
- Mountains did increase resources in Dom I. Every province had a random die in resource value. Mountain pixels added to the die value, thus mountains was often but not always more resource rich. A similar mechanic applies to Dom II. There is a random resource value that is higher in mountains or forests.
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