Re: BUYING INFO ON PROVINCES
Agree with you,taqwus!
fantasy strategy gaming should appeal to a wide range of people out there,including wargamers, fantasy readers, historical and military types.
Giving attention to this kind of detail in designing or modifying DOMs should broaden the game's appeal considerably.
and if it includes elements that make it possible for a broad spectrum of potential gamers and customers to say "this fits in with my conception of how these things would or could work" then you have the makings of a mega-clasic, like civilization.
personally, i view things from a historical/political perspective and each of the DOM features as the policy instruments of a decision-maker/taker/implementer
What makes DOM come alive for me are how closely it approximates certain real-life processes (ok, magic may or may not be real-life, but there are enough intangibles and variables in real life to place magic within a certain framework)
So, i look forward to DOM2!
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