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Old October 26th, 2003, 11:55 PM
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Default Re: Poll: How much will the new bless effects affect your pretender design?

>Since the effects are additive to the units, i.e. you get a bonus to your attack from a Fire magic blessing instead of just having your base attack stat replaced by the same one all blessed troops might receive, that's what keeps things in balance.

Bless was "additive" in Dom I.
I don't see how this helps "balance".


>The cheap sacred units, e.g. the flagellents, aren't that great without their blessings.

Neither are the expensive ones... if you take thier costs into account.


>The power of the blessings makes them into much more potent units, but they still won't be a match for, say, a blessed Warden of Avalon. Because of this, the relative costs for the units still keeps them in balance.

I don't see this.


>I find 10 blessed Wardens can take on just about any number of flagellents without too much fuss. It's the blessed Knights of the Challice they have to be careful of.

Not in Dom I by any stretch of the imagination.
Sure a Warden is better than a Flag one on one, but Wardens cost 3.5X as much gold. If you had 35 Flags fighting 10 Wardens, the Flags would mop the floor with the Wardens (in Dom I).

As for Dom II, keep in mind that Flags will allow massive efficiency compared to Wardens. Consider 100 Wardens getting +3 Strength and +3 to Attack. This 100 instances of the bonus being attributed. Now consider that for the same gold cost we can make 350 Flags. Also consider that Flags strike twice, so they use their bonuses twice! This is 700 instances of a bonus being attributed. The Warden army gains +300 strength and attack while the Flags garner +2100.

I think you have dramatically underestimated the potency of flagellents.

My suspision that Marignon will be the only nation to benefit from the changes to blessings remains unchanged. We will have a better opportunity to judge when the demo comes out.


>On the note of blessings maybe being over-powered,

I worry about underpowered. I have absolutely no concern that blessings will be over-powered.


>Maybe I'm overstating my case here, but the blessing effects are one of my favorite parts of Dom II. They really bring the "godly" flavor of the whole thing onto the battle field.

Agreed. It sounds like a great way to add flavor.
My worry is that it won't be particularly useful.


>Your milage may vary, of course, but I really do think y'all will find the blessings one of the very best parts of Dom II.

I hope so.
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