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Old October 27th, 2003, 05:22 AM
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Default Re: Poll: How much will the new bless effects affect your pretender design?

Quote:
Originally posted by apoger:
>10 Wardens with +3 protection, +3 strength, +3 reinvigoration, and regeneration would probably do much better than 35 flags with the same blessing.

Can't compare same blessings, you have to compare best.

35 flags with +3 str, +3 att, def +3 (extra def would make quite an impact versus the wardens above), and 50% quickness would absolutely crush the wardens from the above example. [using the same amount of bless effect]

It's possible that flaming weapons would be even better than quickness, but I'm not quite sure what the flame effect entails yet.

Unless you are going to use sacred troops with missile attacks, the flags are going to come out ahead every time.
A trifle too dogmatic I fear, Mr. Poger. Much as I respect your veteran status I disagree with your conclusions in this instance.

Comparing best to best I would say that you could craft a group of 10 wardens that could destroy a group of 35 flagellants, simply by playing to the warden's strengths. If there was a specific 'counter' bless effect for every bless effect this wouldn't be possible. What I mean is that obviously if you raise the wardens' defense and the flags' attack, then it'll all balance out. However, there is no opposite to effects like reinvigoration, regeneration, flaming weapons, twist fate, etc. Accordingly it should be possible to craft a blessing effect which would play to the wardens' strengths.

The strengths of the warden (by comparison with flagellants) are high HP (13 vs. 9), high PROT (16 vs. 0), and higher attack and defense. Typically a flagellant will hit about 46% of the time (9 ATT vs. 10 DEF), do some damage 38% of the time (14 vs. 16 PROT), more than likely a very small amount. Typically a warden will hit a flag 89% of the time, and do damage pretty much every time they hit (0 PROT vs. 22) and mostly enough to kill the flag. suppose each is blessed with magic 9 in the most optimal path. For wardens I suggest nature: berserk +3 and regeneration (& poison resistance, but that doesn't relate here). For flags suppose water, for even more attacks, or blood (except I'm not sure what is meant by 'death curse') So let's suppose water.

The wardens will regenerate HP, meaning that if one is not killed in a single round he will likely bounce back and do more damage. In addition, getting wounded will give him +3 str, prot, and att, and -3 def. The defense reduction isn't a big deal because he's getting hit quite a lot anyway (7 attacks to his 1), so his defense is not where his strength is anyway. +3 str also isn't a big deal because he likely kills a flag with each attack anyway. same with +3 att. +3 prot will reduce the number of times the warden gets damaged to about 20% (14 vs. 19 PROT), and accordingly reduce the amount of damage he takes.

The flags get def +4, and quickness (50%), which is an extra attack every other round I believe. The defense boost will help a little, but the chance for them getting hit will still be 74%, so they'll get hit alot. since the other stats are unchanged they'll also get killed alot.

Now compare in a single round: warden with 1 attack, flags with an average of 10 attacks (3.5*2 + half again). Flags hit 7 times (68%), 20% of those cause damage; that's about 1.4, and those attacks will most likely just do a point or two of damage. 1 flag dead. Next round: warden regenerates up to full, same deal, 1 flag dead. It's just possible that every so often a flag will get incredibly lucky and roll several sixes - extreme damage. So it's possible that they might kill a warden or two if they got lucky. Of course the wardens are berserk so won't rout. More than likely the flags won't be able to do serious enough damage to the wardens to win, and it should only take 4 rounds for all the flags to be dead.

All that to say: I think you're wrong that flagellants would take down wardens if each were optimally blessed. Thus maybe sacred troops other than flagellants will be useful.

p.s. sorry about the length of the post.
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