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Old October 27th, 2003, 06:10 AM

Chris Byler Chris Byler is offline
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Default Re: Poll: How much will the new bless effects affect your pretender design?

Quote:
Originally posted by apoger:
What you aren't taking into account is the very potent bonuses that the flags get for attacking in mass. By your math flags in Dom I would have just as much trouble. However any testing at all will show that the flags will blow right though the wardens.

The theory is all well and good, however real game testing often shows the flaws in theory. As soon as the demo comes out I will do a tremendous amount of testing. For now I can only tell you what happens in Dom I. In Dom I flags crush wardens. From what I see of the Dom II system, it doesn't look like anything has changed that, however once I do testing I'll be delighted to report the results and form my opinions from facts.
Well, obviously some testing would be nice. But when you compare to the Dom I situation, I think you are ignoring the importance of regeneration and extra protection that the wardens are getting. How often (in the Dom I tests) do the wardens die from one hit, vs. dying from multiple hits? It would be much rarer to die from multiple hits if you have extra protection and regeneration - the one lucky fistful of sixes is about the only way.

AFAIK, the multiple attacker bonus only affects defense, which isn't that much of an issue in this example anyway. The flags would be better off with strength, I think. Fatigue might also be an issue for the wardens, but I would expect a warden vs. flag match to be decided before fatigue could have much effect (someone will be dead or routed by turn 5).


In any case, the example has a serious flaw: it assumes that 3.5 flags actually get to attack each warden. Wardens are size 2 or 3 (I forget), so 3 or 2 fill one space. Flags are size 2, so 3 fill one space. At most 1.5 flags per warden will actually be attacking at a time - the rest will be stuck in the back.

Small squads will reduce this effect somewhat in later rounds as the flags run around the sides, but by later rounds there won't be as many flags anyway.


Some more points that aren't being considered: although Marignon has level 4 priests, Man does not. They may have trouble blessing substantial Groups of wardens (assuming that they can field them in the first place). On the other hand, wardens have good protection and resist missiles pretty well (especially with regen and berserking). Flags have lousy protection and can get mauled by slingers, let alone bows. Hmm, can Man field bows?

In fact, firing longbows into melee where your nature-9 blessed wardens are fighting would be really effective - if you do hit a warden by accident, you will probably (a) not kill him, and (b) drive him berserk. And (c) he will regenerate. And that's not even counting the effect on your enemies...

It may be difficult to test bless situations in Dom II - unless the battle sim has been significantly improved, you probably won't be able to edit god magic for each side before running the sim. So you'll get the generic bless.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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