Re: Poll: How much will the new bless effects affect your pretender design?
>Is that a new thing, or do you just find other ways to meet the power criteria?
In Dom I'd say 75% of multiplayer games ended before anyone was able to cast such spells.
Frankly, I don't see this changing much in Dom II. You have to understand that multiplayer is vastly less laid back than single player. In single player you can lay back and generate all sorts of funky stuff. Against live players... if you don't maximize every turn, you will get savaged.
>I can't imagine wanting to have less than 6 or 7 in at least one magic path for my Pretender. Is it that the path requirements are higher in Dom II, or am I missing something in my equation here? The high power levels seem so very worth the cost!
The change from Dom 1-2 is that in Dom II the scales are less potent, thus you are inspired to spend more on the pretender in Dom II.
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